This model was realized using 3D Studio Max (version 2011) and default scanline rendering engine, so it is optimized for working in this environment.
We can not be held responsible for the use of this model in environments different from the recommended one.
The model is composed by quads and triangles distributed across the topology in a well balanced way.
The rendering shown was made using default scanline.
The rendering visible in the scene can be obtained just using the software 3D Studio Max.
MATERIALS AND TEXTURES:
Textures are 2048×2048 pixels.
All textures are in TGA format.
In the package are included 3 versions of team kit:
-blue
-grey
-striped
RIGGING AND ANIMATIONS:
The model is rigged using the standard 3dsmax biped, with additional bones for the face.
The package includes 10 animations:
– Batting (from frame 0 to 70)
– Desperation (from frame 71 to 205)
– Another desperation (from frame 206 to 416)
– Exultance (from frame 417 to 439)
– Hit the ball (from frame 440 to 510)
– Idle (from frame 511 to 581)
– Another idle (from frame 582 to 610)
– Walk (from frame 611 to 657)
– Run (from frame 658 to 676)
– Sliding (from frame 677 to 728)
The animations are not realized with motion capture.
FBX INFO:
The FBX format included in the package can be used as it is provided, and is not editabable. To get a similar quality of rendering images of the gallery, you must set the materials, lights and photo set independently.
Fbx of the bat and ball are included.
TESTED IN UNITY AND UDK!
For any questions or doubt please feel free to contact us.
***Please don’t forget to vote the model. We would really appreciate it. Thank you!***
Baseball Batter low-poly for realtime and videogames.
Baseball Batter low-poly for realtime and videogames.
Baseball Batter low-poly for realtime and videogames.
Baseball Batter low-poly for realtime and videogames.
Baseball Batter low-poly for realtime and videogames.
Baseball Batter low-poly for realtime and videogames.
Baseball Batter low-poly for realtime and videogames.
Baseball Batter low-poly for realtime and videogames.