This model was realized with 3D Studio Max (version 2011) and Vray rendering engine, so it is optimized for working in this environment. We can not be held responsible for the use of this model in environments different from the recommended one. The model is a low poly composed by quads and triangles distributed across […]
This model was realized using 3D Studio Max (version 2011) and VRay rendering engine, so it is optimized for working in this environment. We can not be held responsible for the use of this model in environments different from the recommended one. The model is a low poly composed by quads and triangles distributed across […]
This 3D model is an extreme version of a classic chopper. The model has a wide range of details: both wheels have disc brakes and alloy rims entirely modeled in every part. All metal parts are covered with a vray procedural map that simulates the metal, while the body is unwrapped and covered with a […]
This 3D model is a version of a classic go-kart. The principal details are concentred on the engine. All metal parts are covered with a vray procedural map that simulates the metal, while the body is unwrapped and covered with a 1024×1024 texture. This model is suitable for creating high quality images and is also […]
This deformed character is suitable for integration in videogames and realtime technology. The texture contains backing occlusion, premultiplied with the addition of normal map. The character is fully articulated and dont’ have facial animation. Only the jaw is mobile and the eyes are rotatable by a look-at constraint box. The mesh subdivisions are controlled through […]
This model was realized using 3D Studio Max (version 2011) and default scanline rendering engine, so it is optimized for working in this environment. We can not be held responsible for the use of this model in environments different from the recommended one. The model is composed by quads and triangles distributed across the topology […]
This model was realized using 3D Studio Max (version 2011) and Vray rendering engine (version 2.0), so it is optimized for working in this environment. We can not be held responsible for the use of this model in environments different from the recommended one. The model is a high poly composed by quads and triangles […]
This model was realized using 3D Studio Max (version 2011) and default scanline rendering engine, so it is optimized for working in this environment. We can not be held responsible for the use of this model in environments different from the recommended one. The model is composed by quads and triangles distributed across the topology […]
This model was realized using 3D Studio Max (version 2011) and default scanline rendering engine, so it is optimized for working in this environment. We can not be held responsible for the use of this model in environments different from the recommended one. The model is composed by quads and triangles distributed across the topology […]
This model was realized using 3D Studio Max (version 2011) and Vray rendering engine (version 2.0), so it is optimized for working in this environment. We can not be held responsible for the use of this model in environments different from the recommended one. The model is a high poly composed by quads and triangles […]