This deformed character is suitable for integration in videogames and realtime technology.
The texture contains backing occlusion, premultiplied with the addition of normal map.
The character is fully articulated and dont’ have facial animation.
Only the jaw is mobile and the eyes are rotatable by a look-at constraint box.
The mesh subdivisions are controlled through the turbosmooth modifier.
Deformed character for integration in videogames and realtime technology
https://www.turbosquid.com/3d-models/package-kart-biker-max/674664
The texture contains backing occlusion, premultiplied with the addition of normal map.
https://www.turbosquid.com/3d-models/package-kart-biker-max/674664