White Skier CG

This model was realized using 3D Studio Max (version 2014) and Vray rendering engine (version 3.0), so it is optimized for working in this environment.

We can not be held responsible for the use of this model in environments different from the recommended one.

The model is a high poly composed by quads and triangles distributed across the topology in a well balanced way.

The rendering shown was made using Vray materials and scene setup provided in the file MAX (Vray lights, Vray materials and environment for scene setup).

TurboSmooth modifier was applied to the model for achieving the best quality.

The renderer visible in the scene can be obtained just using the native file.

MATERIALS AND TEXTURES:

Textures are from 1024×1024 to 8192×8192.

Rextures are in JPG and TGA format.

The package includes diffuse, normal and specular.

FEATURES:

The package includes 2 max versions:

-Default scanline version with standard materials and lights

-VRay version with vray materials and VrayLights

RIGGING AND ANIMATIONS:

The model is rigged using the standard 3dsmax biped, with the addition of bones (eyes and skier mask).

Facial expressions are handled with the morpher modifier.

The package includes 5 animations:

-Braking

-Go to straight

-Skiing

-Starting

-Straight

FBX INFO

The FBX format included in the package can be used as it is provided, and is not editable. To get a similar quality of rendering images of the gallery, you must set the materials, lights and photo set independently.

 

 

This is a high resolution skier.

This 3D model is suitable for high definition images and general animations.

 This model was realized using 3D Studio Max (version 2014) and Vray rendering engine (version 3.0)

 

 

The package includes 5 animations:

-Braking 

-Go to straight

 -Skiing 

-Starting

 -Straight

The model is a high poly composed by quads and triangles distributed across the topology in a well balanced way

https://www.turbosquid.com/FullPreview/Index.cfm/ID/971426

 

Facial expressions are handled with the morpher modifier

https://www.turbosquid.com/FullPreview/Index.cfm/ID/971426