
A video game for sustainability: Sebach’s initiative engages, informs, and builds loyalty.
At a trade fair, standing out is not enough.
You need to create an interaction that leaves something behind: a memory, a clear message, a valuable contact.
It is from this need that the project developed by Code This Lab for Sebach was born for Ecomondo 2025, the international event dedicated to the green and circular economy, held at Rimini Expo Centre from November 4 to 7, 2025. In a setting crowded with stimuli, the goal was to create an experience capable of attracting visitors to the stand while, at the same time, turning that attention into a more concrete relationship with the brand.
Sebach is a leading company in Italy in the sector of mobile toilets and portable sanitation services, with communication that has long emphasized sustainability, particularly in terms of water saving, impact reduction, and the more responsible use of resources.
On its website, the company presents a structured ESG approach and highlights, among other aspects, solutions designed to limit water consumption and energy use during operation.
For this project, the request was clear. To shape a trade fair activation capable of bringing together three elements that are often treated separately: engagement, education, and lead generation.

The planned funnel was simple, yet effective:
A linear structure, well suited to an exhibition context where everything needs to be immediate: quick access, a game mechanic that can be understood in a matter of seconds, and an ending that guides the user toward more in-depth content.
For Sebach, we developed a themed quiz game built around two complementary narrative worlds: on one side, the brand; on the other, the theme of water conservation.
The choice of a quiz format was no coincidence. At a trade fair, it works when it is direct, intuitive, and fast, but above all when the game mechanic is not an end in itself: it must reinforce the message.
Here, the core of the project is an immediate metaphor that is fully consistent with Sebach’s world: the toilet flush.
Each correct answer slows down the flow of water and gives the player more time to continue; each wrong answer speeds up the vortex and makes the descent faster, simulating greater consumption. At the end of the session, an algorithm converts the playtime into liters of water consumed, giving the user a result that is concrete, easy to read, and immediate.
This is exactly where gaming stops being just entertainment and becomes a communication tool: an abstract concept such as water waste takes shape in a direct experience, understandable in just a few seconds and memorable because it is lived firsthand.
One of the most interesting aspects of the project is the continuity between the gaming experience and the brand content.
The final QR code leads visitors to Sebach’s sustainability page, creating a natural bridge between the stand activation and the digital in-depth content. In this way, the video game does not end with the match, but becomes the first step in a broader narrative:
This is a particularly effective approach at an event like Ecomondo, which presents itself as a leading international meeting point for ecological transition, the circular economy, and sustainable innovation. In this kind of setting, communicating sustainability does not simply mean stating it: it means making it understandable, tangible, and easy to activate.
The Sebach project clearly shows one of the strengths of advergames applied to events: the ability to turn a brand message into a short but meaningful experience.
In this case, the game works because it:
There is no distance between content and form. The game mechanic does not merely “dress up” the message: it translates it.
And it is precisely this coherence that makes the experience effective.
With this project, Code This Lab developed for Sebach an activation capable of enhancing the brand’s presence at Ecomondo 2025, increasing audience engagement, and turning a complex topic into an immediate experience.
The result is a case study that clearly shows how gaming can support trade fair communication when it is designed with a precise objective: not only to entertain, but to help people better understand a message, increase attention span, and guide visitors toward a more qualified contact. In this sense, the game is not just a scenic extra: it is part of the strategy.